Structures
24 / 24Structures are world-generated formations that appear inside biomes. They range from small static decorations like skulls and churches to complex procedurally generated dungeons with unique enemies and music.
Generation Types
Static Procedural WFC Cellular
Structure cards highlight how each layout is built: pre-placed, runtime-generated, tile-based, or cellular growth.Sky Tint And Atmosphere The square on each card uses the structure's sky tint with the same atmospheric treatment as the in-game sky plane, so it reads like a tiny sky sample instead of a flat chip.
Content Signals
3 spawns 2 songs 5 biomes
Small chips on each card summarize how much enemy, soundtrack, and biome linkage that structure page contains.Footprint And Shape
Large 24 tiles
When game data exposes size or tile count, Lucidpedia shows it directly on the card instead of leaving only technical generator names.