Structures are world-generated formations that appear inside biomes. They range from small static decorations like skulls and churches to complex procedurally generated dungeons with unique enemies and music.

Generation Types
Static Procedural WFC Cellular
Structure cards highlight how each layout is built: pre-placed, runtime-generated, tile-based, or cellular growth.
Sky Tint And Atmosphere
The square on each card uses the structure's sky tint with the same atmospheric treatment as the in-game sky plane, so it reads like a tiny sky sample instead of a flat chip.
Content Signals
3 spawns 2 songs 5 biomes
Small chips on each card summarize how much enemy, soundtrack, and biome linkage that structure page contains.
Footprint And Shape
Large 24 tiles
When game data exposes size or tile count, Lucidpedia shows it directly on the card instead of leaving only technical generator names.

Castle

static 91x111x43
2 biomes

Concrete Jungle

cellular
6 biomes

Crystal Thing

cellular
4 biomes

Sky Thing

cellular
6 biomes

Wood Temple

cellular
7 biomes

Church

static 86x130x110
8 biomes

Clay Tower

procedural
4 biomes

Color Maze

wfc 6 tiles

Temple

procedural
2 spawns 2 songs 16 biomes

Shack

procedural
1 biome

Dirt Base

wfc 10 tiles

Dungeon

procedural
1 spawn 1 song

Empty

none
32 biomes

Stone Fractal

static 75x90x73
7 biomes

Fridge

static 37x108x46
2 biomes

Ground Gate

procedural

Hand Of God

static 79x56x106
7 biomes

Pool Tower

static 40x188x40
9 biomes

Pyramid

procedural
2 biomes

Sappy Town

procedural
23 biomes

Skull

static 54x57x73
2 biomes

Sponge

procedural
2 spawns 1 song 9 biomes

Valhalla

wfc 7 tiles
2 biomes

Virus

procedural
1 spawn 1 song 14 biomes