Fish
Passive

Fish

Water SpawnSwarm 0-4
3 2 0.1 11 0.1 16
Environmental Reactions
Burn Can catch fire and take periodic fire damage. Water puts it out.
1 dmg / 0.9s Duration: 4-8s
Drown Can suffocate when it cannot breathe in its current environment.
Max air: 5 1 dmg / 1.5s at 0 air Breathes water
Melt Can be damaged by acid rain or by direct sun and wrath exposure.
1 dmg / 3.5s Acid rain
Bleed Shows blood particles when hit. Visual only.
Visual only

Description

Fish is a small passive water vermin with many color variants and full schooling behavior. A pool of them behaves like one shifting ribbon.

Underwater they use boid movement, following nearby fish while correcting away from walls and the surface. Out of water they lose that control, flatten out, and panic. They do not attack.

They show up across ponds, Flood, watery dungeons, and other wet spaces. A kill gives fish corpse, can spill water, and has small chances for flippers or snorkel.

Scripted Behavior

Spawn Requires water
Swarm size 0-4
Nearby group cap 5

Spawned By

fish capsule

Death Drops

Cooked Death Drops

Found in Biomes