Yhvh
Passive

Yhvh

550 3.9 0 777 8
Environmental Reactions
Burn Can catch fire and take periodic fire damage. Water puts it out.
1 dmg / 0.9s Duration: 4-8s

Description

Yhvh is the real final boss of Lucid Blocks. It is not a biome vermin and not a random world event. In a normal save, the route opens only after all 13 rosary beads are filled and the next Naraka cutscene block shifts into the ending sequence.

The fight changes by phase. Storm phases call comets. Hand phases bring the arm down for heavy knockback melee. Later phases add long-range bolts and archangel summons, and the pace climbs again in the last stretch.

Losing the fight sends you back to Naraka without clearing the beads, so the route is retryable. Winning marks the save complete and grants the End Game achievement.

Yhvh has no normal loot table. The reward is the ending itself.

Spiritual Profile

Hate 9385
Lust 5000
Faith 38290
Druj 658

Scripted Behavior

Fight distance 12
Hover height 6

Sounds

Only sounds defined in this vermin's own scene setup are listed here.

Pain

Damage damage.wav

Beep

Beep beep.wav

Earthquake

Earthquake earthquake.ogg

Laser

Laser laser.wav

Punch

Explosion explosion.wav

Whirr

Wind Up wind_up.ogg

Spawned By

yhvh capsule