Vyrm
30 3.9 0.55 1 16
Environmental Reactions
Burn Can catch fire and take periodic fire damage. Water puts it out.
1 dmg / 0.9s Duration: 4-8s
Drown Can suffocate when it cannot breathe in its current environment.
Max air: 7 1 dmg / 1.5s at 0 air
Melt Can be damaged by acid rain or by direct sun and wrath exposure.
1 dmg / 3.5s Acid rain
Bleed Shows blood particles when hit. Visual only.
Visual only
Description
Vyrm is the large member of the worm line. It begins with a rounded blue head and trails a long segmented body that varies from one spawn to the next.
Movement is the whole impression. A Vyrm often sits still for a beat, then starts moving in large bounding hops. Each segment follows late, so the body turns into a long wave instead of a rigid chain.
Vyrms are passive. They live in Ambiguous Biome, Flood, More Wiggler, Shower, Super Wiggler, and Wiggler. Kills can give eyes, glands, and a large stack of segments, so they are the richer material source compared with Worm.
Spiritual Profile
Hate 19
Lust 5
Faith 15
Druj 1
Sounds
Only sounds defined in this vermin's own scene setup are listed here.
