Sheep
Passive

Sheep

12 1.25 0.2 6 1.5 16
Environmental Reactions
Burn Can catch fire and take periodic fire damage. Water puts it out.
1 dmg / 0.9s Duration: 4-8s
Drown Can suffocate when it cannot breathe in its current environment.
Max air: 10 1 dmg / 1.5s at 0 air
Fall Damage Can take impact damage from hard falls. Water cancels it.
Min velocity: 17
Melt Can be damaged by acid rain or by direct sun and wrath exposure.
1 dmg / 3.5s Acid rain
Bleed Shows blood particles when hit. Visual only.
Visual only

Description

Sheep is standard passive livestock. It wanders, bleats, and only turns fast when something hits it.

A sheep alternates between idle and short walks. When attacked, it panics, gets a strong speed boost, and keeps jumping away for several seconds. If the player kills a sheep during that panic, the game always adds hate.

They appear across Plain, Forest, Desert, Highway, Snow, and nearby Eden biomes. The practical drops are raw sheep flesh and wool, with cooked sheep flesh if the killing blow lands while it burns.

Sounds

Only sounds defined in this vermin's own scene setup are listed here.

Ambient

Sheep Bleat 1 sheep_bleat_1.wav
Sheep Bleat 2 sheep_bleat_2.wav
Sheep Bleat 3 sheep_bleat_3.wav
Sheep Bleat 4 sheep_bleat_4.wav
Sheep Bleat 5 sheep_bleat_5.wav

Pain

Sheep Pain 1 sheep_pain_1.wav
Sheep Pain 2 sheep_pain_2.wav
Sheep Pain 3 sheep_pain_3.wav

Spawned By

sheep capsule

Death Drops

Cooked Death Drops

Found in Biomes